Weapon

Power Fist

Base weapon

Melee: an arcing punch with very strong knockback; levels 3, 6 and 8 widen the arc by 20 degrees each.

Max level
8
Damage type
Default
Critical chance
20%
Critical ×
2
Power (level 1)1.4
Power (max)3.4
Projectiles (level 1)1
Projectiles (max)1

Level by level

PowerAreaProjectilesPierce

Level

Power, Area, Projectiles, Pierce
LevelPowerAreaProjectilesPierce
11.411Not published
21.411Not published
31.411Not published
42.41.251Not published
52.41.251Not published
62.41.251Not published
72.41.51Not published
83.41.51Not published
LevelWhat changesPowerProjectilesInterval (ms)
1Base level1.413500
2Reload -0.2 s1.413300
3Arc +20°1.413300
4Base damage +1; Area +25%2.413300
5Reload -0.2 s2.413100
6Arc +20°2.413100
7Area +25%2.413100
8Base damage +1; Arc +20°3.413100

Level values add up the changes of each level.

Evolution

11 combinations · Pick ingredients to narrow the list.

  1. BoltgunDice CubeEvolution:Heavy Bolter
  2. Boltstorm PistolDice CubeEvolution:Typhoon Crossbow
  3. Brazier StaffLiquid Green StuffEvolution:Master of Runes
  4. ChainswordTape MeasureEvolution:Eviscerator Chainsword
  5. Frag GrenadeBandolierEvolution:Ripper Pistol
  6. LasgunGauntletEvolution:Meltagun
  7. Nebulous Sea-FogBugman's TankardEvolution:Aquatic Illusions
  8. Nuln OilHourglassEvolution:Mordant Earth
  9. Rope & GrapnelWhite DwarfEvolution:Ghost of Rhea
  10. Tempest AxesSabatonEvolution:Whirlwind Axes
  11. Whirlwind BatteryLiquid Green StuffEvolution:Orbital Bombardment

An evolution needs the base weapon at its maximum level (8) and the passive in your build.

LIMO / GAMES

Warhammer Survivors

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