GUIDE

Warhammer Survivors demo guide: evolutions, unlocks and stages

This guide covers the Warhammer Survivors public demo, so the full game may change any of it. The demo has two 25-minute stages, Imperial Bastion (Warhammer 40,000) and The Great Parch (Age of Sigmar), and names appear exactly as the game shows them.

Warhammer stat names, decoded

The game renames its stats with Warhammer terms. Strength multiplies damage, Reload multiplies weapon cooldowns (lower means more attacks), Range sets attack size and Sustain sets how long attacks last. Attacks adds projectiles or strikes to every weapon, and Skill speeds up projectiles.

Wounds is maximum health, Toughness restores Wounds every second and Save takes a flat amount off each hit. Move is movement speed, Aura widens your pickup range, Veterancy boosts experience and Tithe boosts coins. Redeployment is an extra life that revives you with 50% Wounds, while Corruption raises enemy speed, health, numbers and spawn rate.

Chance is luck: it improves drops and chests and can offer a fourth choice when you level up.

Characters and their starting weapons

Malum Caedo (Warhammer 40,000) and Neave Blacktalon (Age of Sigmar) start unlocked. Malum carries the Chainsword, has 120 Wounds and 1 Save, and gains 5% Strength for every weapon and passive equipped. Neave carries the Tempest Axes, moves 20% faster and gains 10% Range at levels 5, 10 and 15.

Four more are rescued during runs, two per stage. Imperial Bastion hides Trooper Bartosz Kozlowski (Lasgun, one Redeployment) and The Legend of Catachan (Frag Grenade, 4 Skips). The Great Parch hides Ulgromthier (Brazier Staff, 120 Wounds, 1 Save, +10% Tithe) and Lyssa Revenya (Rope & Grapnel, +10% Range, +25% Sustain, -10% Tithe).

Kozlowski gains 5% Veterancy per follower, and his Lasgun adds one at levels 2, 4, 6 and 8: +20% at level 8.

All 11 weapon evolutions

Each evolution pairs a base weapon at level 8, its maximum, with one passive item; the recipe names the passive but sets no level for it. From minute 10 on Imperial Bastion and minute 7 on The Great Parch, every boss chest lists Evolution as its first prize.

Warhammer 40,000: Chainsword + Tape Measure → Eviscerator Chainsword; Lasgun + Gauntlet → Meltagun; Boltgun + Dice Cube → Heavy Bolter; Whirlwind Battery + Liquid Green Stuff → Orbital Bombardment; Frag Grenade + Bandolier → Ripper Pistol. Age of Sigmar: Tempest Axes + Sabaton → Whirlwind Axes; Nebulous Sea-Fog + Bugman's Tankard → Aquatic Illusions; Boltstorm Pistol + Dice Cube → Typhoon Crossbow; Brazier Staff + Liquid Green Stuff → Master of Runes; Rope & Grapnel + White Dwarf → Ghost of Rhea. In both universes, Nuln Oil + Hourglass → Mordant Earth.

Ripper Pistol and Ghost of Rhea are gift evolutions, and Ghost of Rhea lets you keep Rope & Grapnel. Grandblade, D6 Dice and Power Fist have no evolution in the demo.

Find the Munitorum Dataslate and the Warscroll: each relic opens its universe's Armoury, where evolution recipes are logged.

Unlocking everything: the 48 objectives

Six base weapons are unlocked from the start: Chainsword, Boltgun, Tempest Axes, Boltstorm Pistol, Nuln Oil and D6 Dice. Each of the other eight has an objective, such as defeating 1,000 enemies across runs (Whirlwind Battery) or surviving 15 minutes with The Legend of Catachan (Frag Grenade).

Gauntlet and Liquid Green Stuff also start unlocked, and nine more passives have one objective in each universe. No objective in the demo unlocks Magnet, Scatter Die, Golden Demon, Chaos Sigil, Figure Case or Lorai, Child of the Abyss.

The other objectives award two relics, two pickups and a Bestiarium per universe after 3 runs. Each of the 12 Evolve objectives pays 500 coins, and three of them need a rescue first: Kozlowski for Meltagun, The Legend of Catachan for Ripper Pistol and Ulgromthier for Master of Runes.

Totals that count across runs, like dealing 10,000 damage (Lightning Bolt), keep adding up between runs.

Shop enhancements, rank by rank

The shop sells 24 permanent enhancements, and almost every rank adds the same amount. Strength and Wounds, at a base price of 100 coins, give +4% per rank over 10 ranks; Tithe (+5%), Veterancy (+2%) and Corruption (+5%, which strengthens enemies) also have 10. Most others stop at 5: Save +0.5, Reload -1%, Toughness +0.1/s, Sustain +5%, Range +2%, Skill +4%, Move +3%, Aura +10% and Chance +5% per rank.

Attacks adds one projectile or strike per rank to every weapon (2 ranks, from 5,000 coins), and Redeployment one extra life per rank (2 ranks, from 10,000). Seven enhancements, including Reroll, Skip, Banish and Fervour, are not available in the demo, and Seal's four ranks give +5, +5, +5 and +25.

Projectiles stack: a level-8 Boltgun fires 6 bolts, and Dice Cube at level 2 plus one Attacks rank takes it to 9.

Imperial Bastion, minute by minute

Imperial Bastion pits you against Tyranids, with player and enemy speed at 1.25 and coins multiplied by 1.3. The minimum enemy count climbs from 10 at minute 0 to 100 at minute 21, then jumps to 180, 250 and 300 while the spawn interval falls to 0.2 seconds.

Bosses by minute, each with its own chest: Termagant (1, 3), Von Ryan's Leaper (4, 6), Warrior (8, 10), Biovore (11, 13), Carnifex (15), Zoanthrope (16, 18), Winged Tyranid Prime (19, 23) and Hive Tyrant (21). At minute 25 the Norn Emissary arrives with 27,000 HP.

Minute 4 is a lull, with the minimum back at 10 enemies, so use it to collect Skull Gems.

The Norn Emissary resists every status effect the demo's weapons inflict, so count on direct damage at minute 25.

The Great Parch, minute by minute

The Great Parch pits you against Skaven, with player and enemy speed at 1.1 and no coin bonus. Vermintide swarms fill the opening minutes, and the pressure comes in spikes: the minimum hits 250 at minute 15, drops back to 70, then peaks at 350 and 450 at minutes 22 and 23.

Bosses by minute, each with its own chest: Clanrat (1, 3), Grey Seer (6, 7), Acolyte Globadier (10, 13), Plague Furnace (15), Bell of Doom (17, 18) and Rat Ogor (20, 21, 23). At minute 25 you face Vizzik Skour, Prophet of the Horned Rat, with 10,000 HP.

Brace for minute 15: a 250-enemy minimum, a spawn every 0.4 seconds and the Plague Furnace at once.

LIMO / GAMES

Warhammer Survivors

An independent guide, unaffiliated with Games Workshop, Auroch Digital or poncle.

Warhammer Survivors © Copyright Games Workshop Limited 2026.