Weapon
Whirlwind Battery
Base weapon
Rains missiles on random enemies every 4.5 s; level-ups add missiles, damage and area and shorten the reload.
- Max level
- 8
- Damage type
- Default
Power (level 1)2
Power (max)7
Projectiles (level 1)2
Projectiles (max)6
Level by level
Level
| Level | Power | Area | Projectiles | Pierce |
|---|---|---|---|---|
| 1 | 2 | 1 | 2 | Not published |
| 2 | 3 | 1 | 4 | Not published |
| 3 | 4 | 1.2 | 4 | Not published |
| 4 | 4 | 1.4 | 4 | Not published |
| 5 | 5 | 1.6 | 4 | Not published |
| 6 | 5 | 1.6 | 5 | Not published |
| 7 | 7 | 1.8 | 5 | Not published |
| 8 | 7 | 1.8 | 6 | Not published |
| Level | What changes | Power | Projectiles | Interval (ms) |
|---|---|---|---|---|
| 1 | Base level | 2 | 2 | 4500 |
| 2 | Base damage +1; Projectiles +2 | 3 | 4 | 4500 |
| 3 | Base damage +1; Area +20% | 4 | 4 | 4500 |
| 4 | Area +20%; Reload -0.5 s | 4 | 4 | 4000 |
| 5 | Base damage +1; Area +20% | 5 | 4 | 4000 |
| 6 | Projectiles +1; Reload -0.25 s | 5 | 5 | 3750 |
| 7 | Base damage +2; Area +20% | 7 | 5 | 3750 |
| 8 | Projectiles +1; Enables evolution: Orbital Bombardment | 7 | 6 | 3750 |
Level values add up the changes of each level.
Evolution
1 combination
- Whirlwind BatteryLiquid Green StuffEvolution:Orbital Bombardment
An evolution needs the base weapon at its maximum level (8) and the passive in your build.
