Weapon
Boltgun
Base weapon
Fires bursts of exploding bolts in the facing direction (30% critical chance, ×3). Most levels add a bolt; levels 5 and 8 enlarge the explosions.
- Max level
- 8
- Damage type
- Default
- Critical chance
- 30%
- Critical ×
- 3
Power (level 1)0.5
Power (max)1.5
Projectiles (level 1)1
Projectiles (max)6
Level by level
Level
| Level | Power | Area | Projectiles | Pierce |
|---|---|---|---|---|
| 1 | 0.5 | 1 | 1 | 1 |
| 2 | 0.5 | 1 | 2 | 1 |
| 3 | 1 | 1 | 3 | 1 |
| 4 | 1 | 1 | 4 | 1 |
| 5 | 1 | 1 | 4 | 1 |
| 6 | 1 | 1 | 5 | 1 |
| 7 | 1.5 | 1 | 6 | 1 |
| 8 | 1.5 | 1 | 6 | 1 |
| Level | What changes | Power | Projectiles | Interval (ms) |
|---|---|---|---|---|
| 1 | Base level | 0.5 | 1 | 1000 |
| 2 | Projectiles +1 | 0.5 | 2 | 1000 |
| 3 | Base damage +0.5; Projectiles +1 | 1 | 3 | 1000 |
| 4 | Projectiles +1; Delay between shots -0.02 s | 1 | 4 | 1000 |
| 5 | Explosion radius +15% | 1 | 4 | 1000 |
| 6 | Projectiles +1; Delay between shots -0.02 s | 1 | 5 | 1000 |
| 7 | Base damage +0.5; Projectiles +1 | 1.5 | 6 | 1000 |
| 8 | Delay between shots -0.02 s; Explosion radius +30%; Enables evolution: Heavy Bolter | 1.5 | 6 | 1000 |
Level values add up the changes of each level.
Evolution
1 combination
- BoltgunDice CubeEvolution:Heavy Bolter
An evolution needs the base weapon at its maximum level (8) and the passive in your build.
