Weapon

D6 Dice

Base weapon

Throws exploding dice whose damage depends on the number rolled; higher Chance improves the rolls. Levels 3, 5 and 7 raise explosion damage.

Max level
8
Damage type
Default
Critical chance
20%
Critical ×
2
Power (level 1)0.1
Power (max)2
Projectiles (level 1)2
Projectiles (max)10

Level by level

PowerAreaProjectilesPierce

Level

Power, Area, Projectiles, Pierce
LevelPowerAreaProjectilesPierce
10.1121
20.4141
30.4142
40.7162
50.7163
61.7183
71.7184
821104
LevelWhat changesPowerProjectilesInterval (ms)
1Base level0.128000
2Base damage +0.3; Projectiles +20.448000
3Pierce +1; Secondary damage +0.3; Explosion damage +10.448000
4Base damage +0.3; Projectiles +20.768000
5Pierce +1; Secondary damage +0.3; Explosion damage +10.768000
6Base damage +1; Projectiles +21.788000
7Pierce +1; Secondary damage +0.3; Explosion damage +11.788000
8Base damage +0.3; Projectiles +22108000

Level values add up the changes of each level.

Evolution

11 combinations · Pick ingredients to narrow the list.

  1. BoltgunDice CubeEvolution:Heavy Bolter
  2. Boltstorm PistolDice CubeEvolution:Typhoon Crossbow
  3. Brazier StaffLiquid Green StuffEvolution:Master of Runes
  4. ChainswordTape MeasureEvolution:Eviscerator Chainsword
  5. Frag GrenadeBandolierEvolution:Ripper Pistol
  6. LasgunGauntletEvolution:Meltagun
  7. Nebulous Sea-FogBugman's TankardEvolution:Aquatic Illusions
  8. Nuln OilHourglassEvolution:Mordant Earth
  9. Rope & GrapnelWhite DwarfEvolution:Ghost of Rhea
  10. Tempest AxesSabatonEvolution:Whirlwind Axes
  11. Whirlwind BatteryLiquid Green StuffEvolution:Orbital Bombardment

An evolution needs the base weapon at its maximum level (8) and the passive in your build.

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