Weapon
D6 Dice
Base weapon
Throws exploding dice whose damage depends on the number rolled; higher Chance improves the rolls. Levels 3, 5 and 7 raise explosion damage.
- Max level
- 8
- Damage type
- Default
- Critical chance
- 20%
- Critical ×
- 2
Power (level 1)0.1
Power (max)2
Projectiles (level 1)2
Projectiles (max)10
Level by level
Level
| Level | Power | Area | Projectiles | Pierce |
|---|---|---|---|---|
| 1 | 0.1 | 1 | 2 | 1 |
| 2 | 0.4 | 1 | 4 | 1 |
| 3 | 0.4 | 1 | 4 | 2 |
| 4 | 0.7 | 1 | 6 | 2 |
| 5 | 0.7 | 1 | 6 | 3 |
| 6 | 1.7 | 1 | 8 | 3 |
| 7 | 1.7 | 1 | 8 | 4 |
| 8 | 2 | 1 | 10 | 4 |
| Level | What changes | Power | Projectiles | Interval (ms) |
|---|---|---|---|---|
| 1 | Base level | 0.1 | 2 | 8000 |
| 2 | Base damage +0.3; Projectiles +2 | 0.4 | 4 | 8000 |
| 3 | Pierce +1; Secondary damage +0.3; Explosion damage +1 | 0.4 | 4 | 8000 |
| 4 | Base damage +0.3; Projectiles +2 | 0.7 | 6 | 8000 |
| 5 | Pierce +1; Secondary damage +0.3; Explosion damage +1 | 0.7 | 6 | 8000 |
| 6 | Base damage +1; Projectiles +2 | 1.7 | 8 | 8000 |
| 7 | Pierce +1; Secondary damage +0.3; Explosion damage +1 | 1.7 | 8 | 8000 |
| 8 | Base damage +0.3; Projectiles +2 | 2 | 10 | 8000 |
Level values add up the changes of each level.
Evolution
11 combinations · Pick ingredients to narrow the list.
- BoltgunDice CubeEvolution:Heavy Bolter
- Boltstorm PistolDice CubeEvolution:Typhoon Crossbow
- Brazier StaffLiquid Green StuffEvolution:Master of Runes
- ChainswordTape MeasureEvolution:Eviscerator Chainsword
- Frag GrenadeBandolierEvolution:Ripper Pistol
- Nebulous Sea-FogBugman's TankardEvolution:Aquatic Illusions
- Nuln OilHourglassEvolution:Mordant Earth
- Rope & GrapnelWhite DwarfEvolution:Ghost of Rhea
- Tempest AxesSabatonEvolution:Whirlwind Axes
- Whirlwind BatteryLiquid Green StuffEvolution:Orbital Bombardment
An evolution needs the base weapon at its maximum level (8) and the passive in your build.
