Weapons
Choose for the target: air combat, ground strikes, ships or electronic support. Open a weapon to see its aircraft, ammunition and cost for each loadout.
2AAM
- Use
- Air-to-air
More fields (1)· 2AAM
- What it does
- Missiles that track up to two aircraft at once. Split a salvo between enemies instead of engaging them one by one.
4AAM
- Use
- Air-to-air
More fields (1)· 4AAM
- What it does
- Engages up to four airborne targets in one salvo. A versatile choice when several aircraft share the sky.
4AGM
- Use
- Surface targets
More fields (1)· 4AGM
- What it does
- Missiles for up to four surface targets. Useful against scattered units, though obstacles can obstruct the attack.
6AAM
- Use
- Air-to-air
More fields (1)· 6AAM
- What it does
- Targets up to six aircraft simultaneously. Covers large groups, but struggles to follow highly agile opponents.
6AGM
- Use
- Surface targets
More fields (1)· 6AGM
- What it does
- Locks onto up to six surface targets. Its multiple guided strikes suit widely separated units better than a single bomb.
8AGM
- Use
- Surface targets
More fields (1)· 8AGM
- What it does
- Engages up to eight surface targets. With fewer targets available, several missiles can be assigned to the same enemy.
ECM
- Use
- Electronic warfare
More fields (1)· ECM
- What it does
- Temporarily disrupts enemy target locks within its operating area. Reduces the opposition’s ability to set up an attack.
EMLB
- Use
- Air and surface
More fields (1)· EMLB
- What it does
- An electromagnetic launcher that fires bursts of very fast projectiles. Shots are unguided, so lining up the target is essential.
ESM
- Use
- Electronic warfare
More fields (1)· ESM
- What it does
- Electronic support that temporarily improves missile and targeting performance for you and allies inside its operating area.
GPB
- Use
- Surface targets
More fields (1)· GPB
- What it does
- A guided bomb that penetrates armour before exploding. Homes onto the selected target and concentrates its strike there.
HCAA
- Use
- Air-to-air
More fields (1)· HCAA
- What it does
- An air-to-air missile with quick reloads and a large ammunition supply. Alternate it with standard missiles to keep attacks coming.
HPAA
- Use
- Air-to-air
More fields (1)· HPAA
- What it does
- A hard-hitting air-to-air missile. Weaker tracking and slower reloads make a well-aligned shot more important than firing repeatedly.
HVAA
- Use
- Air-to-air
More fields (1)· HVAA
- What it does
- A very fast air-to-air missile with long reach. Gives an opponent little time to react, especially if they delay their evasive turn.
IEWS
- Use
- Electronic warfare
More fields (1)· IEWS
- What it does
- Combines ECM and ESM: disrupts enemy locks while improving missile and targeting performance for allies within its operating area.
LAAM
- Use
- Air-to-air
More fields (1)· LAAM
- What it does
- An air-to-air missile built for very long engagements. Start attacking from afar; its guidance performs poorly at close quarters.
LACM
- Use
- Surface targets
More fields (1)· LACM
- What it does
- A long-reaching cruise missile for surface targets with a powerful explosion. Leave enough distance between your aircraft and the blast.
LAGM
- Use
- Surface targets
More fields (1)· LAGM
- What it does
- A long-range missile for clustered ground units. Strike from a distance to avoid flying into their anti-aircraft defences.
LASM
- Use
- Anti-ship
More fields (1)· LASM
- What it does
- A long-range missile tailored to ships. It can attack land targets too, but naval strikes are its main strength.
MGP
- Use
- Air and surface
More fields (1)· MGP
- What it does
- Extra gun pods that supplement the aircraft’s own gun. Provide sustained fire against nearby aircraft and surface targets.
MPBM
- Use
- Air and surface
More fields (1)· MPBM
- What it does
- A missile that disperses explosive charges near its target. Its broad blast covers groups of airborne or surface enemies.
MSL
- Use
- Air and surface
More fields (1)· MSL
- What it does
- The aircraft’s standard missile. Engages both air and surface targets alongside the selected special weapons.
QAAM
- Use
- Air-to-air
More fields (1)· QAAM
- What it does
- An air-to-air missile with a wide targeting angle and strong tracking. Helps engage aircraft beyond a narrow nose-on firing position.
RKT
- Use
- Surface targets
More fields (1)· RKT
- What it does
- Unguided rockets for surface attacks. They fire straight ahead, so adjust your aim during the pass to concentrate the impacts.
SAAM
- Use
- Air-to-air
More fields (1)· SAAM
- What it does
- A long-range air-to-air missile with semi-active guidance. Keep the enemy inside the targeting sight after firing until the missile hits.
SASM
- Use
- Air-to-air
More fields (1)· SASM
- What it does
- An air-to-air missile that can detonate without a direct hit. The blast helps catch aircraft that evade sharply.
SFFS
- Use
- Surface targets
More fields (1)· SFFS
- What it does
- An unguided bomb that releases smaller charges as it falls. Release altitude changes their spread and the area they cover.
SOD
- Use
- Surface targets
More fields (1)· SOD
- What it does
- A guided glide bomb with long reach. Releases smaller charges along its flight path as it passes over the target.
TLS
- Use
- Air and surface
More fields (1)· TLS
- What it does
- A continuous laser for air and surface targets. Keep the beam aligned with the enemy to make the attack count.
UAVT
- Use
- Air and surface
More fields (1)· UAVT
- What it does
- A laser-equipped drone that can track up to four air or surface targets. Clouds reduce the effectiveness of its laser fire.
UGB
- Use
- Surface targets
More fields (1)· UGB
- What it does
- An unguided bomb for groups of surface units. The explosion covers an area, but an accurate drop requires a closer approach.
UGBL
- Use
- Surface targets
More fields (1)· UGBL
- What it does
- A heavier UGB with a stronger, wider explosion. The trade-off is slower reloading and fewer bombs carried.
XSDB
- Use
- Surface targets
More fields (1)· XSDB
- What it does
- Guided bombs that engage up to four targets at once. Combine accurate surface strikes with a generous ammunition capacity.
| Weapon | Use | What it does |
|---|---|---|
| 2AAM | Air-to-air | Missiles that track up to two aircraft at once. Split a salvo between enemies instead of engaging them one by one. |
| 4AAM | Air-to-air | Engages up to four airborne targets in one salvo. A versatile choice when several aircraft share the sky. |
| 4AGM | Surface targets | Missiles for up to four surface targets. Useful against scattered units, though obstacles can obstruct the attack. |
| 6AAM | Air-to-air | Targets up to six aircraft simultaneously. Covers large groups, but struggles to follow highly agile opponents. |
| 6AGM | Surface targets | Locks onto up to six surface targets. Its multiple guided strikes suit widely separated units better than a single bomb. |
| 8AGM | Surface targets | Engages up to eight surface targets. With fewer targets available, several missiles can be assigned to the same enemy. |
| ECM | Electronic warfare | Temporarily disrupts enemy target locks within its operating area. Reduces the opposition’s ability to set up an attack. |
| EMLB | Air and surface | An electromagnetic launcher that fires bursts of very fast projectiles. Shots are unguided, so lining up the target is essential. |
| ESM | Electronic warfare | Electronic support that temporarily improves missile and targeting performance for you and allies inside its operating area. |
| GPB | Surface targets | A guided bomb that penetrates armour before exploding. Homes onto the selected target and concentrates its strike there. |
| HCAA | Air-to-air | An air-to-air missile with quick reloads and a large ammunition supply. Alternate it with standard missiles to keep attacks coming. |
| HPAA | Air-to-air | A hard-hitting air-to-air missile. Weaker tracking and slower reloads make a well-aligned shot more important than firing repeatedly. |
| HVAA | Air-to-air | A very fast air-to-air missile with long reach. Gives an opponent little time to react, especially if they delay their evasive turn. |
| IEWS | Electronic warfare | Combines ECM and ESM: disrupts enemy locks while improving missile and targeting performance for allies within its operating area. |
| LAAM | Air-to-air | An air-to-air missile built for very long engagements. Start attacking from afar; its guidance performs poorly at close quarters. |
| LACM | Surface targets | A long-reaching cruise missile for surface targets with a powerful explosion. Leave enough distance between your aircraft and the blast. |
| LAGM | Surface targets | A long-range missile for clustered ground units. Strike from a distance to avoid flying into their anti-aircraft defences. |
| LASM | Anti-ship | A long-range missile tailored to ships. It can attack land targets too, but naval strikes are its main strength. |
| MGP | Air and surface | Extra gun pods that supplement the aircraft’s own gun. Provide sustained fire against nearby aircraft and surface targets. |
| MPBM | Air and surface | A missile that disperses explosive charges near its target. Its broad blast covers groups of airborne or surface enemies. |
| MSL | Air and surface | The aircraft’s standard missile. Engages both air and surface targets alongside the selected special weapons. |
| QAAM | Air-to-air | An air-to-air missile with a wide targeting angle and strong tracking. Helps engage aircraft beyond a narrow nose-on firing position. |
| RKT | Surface targets | Unguided rockets for surface attacks. They fire straight ahead, so adjust your aim during the pass to concentrate the impacts. |
| SAAM | Air-to-air | A long-range air-to-air missile with semi-active guidance. Keep the enemy inside the targeting sight after firing until the missile hits. |
| SASM | Air-to-air | An air-to-air missile that can detonate without a direct hit. The blast helps catch aircraft that evade sharply. |
| SFFS | Surface targets | An unguided bomb that releases smaller charges as it falls. Release altitude changes their spread and the area they cover. |
| SOD | Surface targets | A guided glide bomb with long reach. Releases smaller charges along its flight path as it passes over the target. |
| TLS | Air and surface | A continuous laser for air and surface targets. Keep the beam aligned with the enemy to make the attack count. |
| UAVT | Air and surface | A laser-equipped drone that can track up to four air or surface targets. Clouds reduce the effectiveness of its laser fire. |
| UGB | Surface targets | An unguided bomb for groups of surface units. The explosion covers an area, but an accurate drop requires a closer approach. |
| UGBL | Surface targets | A heavier UGB with a stronger, wider explosion. The trade-off is slower reloading and fewer bombs carried. |
| XSDB | Surface targets | Guided bombs that engage up to four targets at once. Combine accurate surface strikes with a generous ammunition capacity. |
