Weapons

Choose for the target: air combat, ground strikes, ships or electronic support. Open a weapon to see its aircraft, ammunition and cost for each loadout.

  1. 2AAM

    Use
    Air-to-air
    More fields (1)· 2AAM
    What it does
    Missiles that track up to two aircraft at once. Split a salvo between enemies instead of engaging them one by one.
  2. 4AAM

    Use
    Air-to-air
    More fields (1)· 4AAM
    What it does
    Engages up to four airborne targets in one salvo. A versatile choice when several aircraft share the sky.
  3. 4AGM

    Use
    Surface targets
    More fields (1)· 4AGM
    What it does
    Missiles for up to four surface targets. Useful against scattered units, though obstacles can obstruct the attack.
  4. 6AAM

    Use
    Air-to-air
    More fields (1)· 6AAM
    What it does
    Targets up to six aircraft simultaneously. Covers large groups, but struggles to follow highly agile opponents.
  5. 6AGM

    Use
    Surface targets
    More fields (1)· 6AGM
    What it does
    Locks onto up to six surface targets. Its multiple guided strikes suit widely separated units better than a single bomb.
  6. 8AGM

    Use
    Surface targets
    More fields (1)· 8AGM
    What it does
    Engages up to eight surface targets. With fewer targets available, several missiles can be assigned to the same enemy.
  7. ECM

    Use
    Electronic warfare
    More fields (1)· ECM
    What it does
    Temporarily disrupts enemy target locks within its operating area. Reduces the opposition’s ability to set up an attack.
  8. EMLB

    Use
    Air and surface
    More fields (1)· EMLB
    What it does
    An electromagnetic launcher that fires bursts of very fast projectiles. Shots are unguided, so lining up the target is essential.
  9. ESM

    Use
    Electronic warfare
    More fields (1)· ESM
    What it does
    Electronic support that temporarily improves missile and targeting performance for you and allies inside its operating area.
  10. GPB

    Use
    Surface targets
    More fields (1)· GPB
    What it does
    A guided bomb that penetrates armour before exploding. Homes onto the selected target and concentrates its strike there.
  11. HCAA

    Use
    Air-to-air
    More fields (1)· HCAA
    What it does
    An air-to-air missile with quick reloads and a large ammunition supply. Alternate it with standard missiles to keep attacks coming.
  12. HPAA

    Use
    Air-to-air
    More fields (1)· HPAA
    What it does
    A hard-hitting air-to-air missile. Weaker tracking and slower reloads make a well-aligned shot more important than firing repeatedly.
  13. HVAA

    Use
    Air-to-air
    More fields (1)· HVAA
    What it does
    A very fast air-to-air missile with long reach. Gives an opponent little time to react, especially if they delay their evasive turn.
  14. IEWS

    Use
    Electronic warfare
    More fields (1)· IEWS
    What it does
    Combines ECM and ESM: disrupts enemy locks while improving missile and targeting performance for allies within its operating area.
  15. LAAM

    Use
    Air-to-air
    More fields (1)· LAAM
    What it does
    An air-to-air missile built for very long engagements. Start attacking from afar; its guidance performs poorly at close quarters.
  16. LACM

    Use
    Surface targets
    More fields (1)· LACM
    What it does
    A long-reaching cruise missile for surface targets with a powerful explosion. Leave enough distance between your aircraft and the blast.
  17. LAGM

    Use
    Surface targets
    More fields (1)· LAGM
    What it does
    A long-range missile for clustered ground units. Strike from a distance to avoid flying into their anti-aircraft defences.
  18. LASM

    Use
    Anti-ship
    More fields (1)· LASM
    What it does
    A long-range missile tailored to ships. It can attack land targets too, but naval strikes are its main strength.
  19. MGP

    Use
    Air and surface
    More fields (1)· MGP
    What it does
    Extra gun pods that supplement the aircraft’s own gun. Provide sustained fire against nearby aircraft and surface targets.
  20. MPBM

    Use
    Air and surface
    More fields (1)· MPBM
    What it does
    A missile that disperses explosive charges near its target. Its broad blast covers groups of airborne or surface enemies.
  21. MSL

    Use
    Air and surface
    More fields (1)· MSL
    What it does
    The aircraft’s standard missile. Engages both air and surface targets alongside the selected special weapons.
  22. QAAM

    Use
    Air-to-air
    More fields (1)· QAAM
    What it does
    An air-to-air missile with a wide targeting angle and strong tracking. Helps engage aircraft beyond a narrow nose-on firing position.
  23. RKT

    Use
    Surface targets
    More fields (1)· RKT
    What it does
    Unguided rockets for surface attacks. They fire straight ahead, so adjust your aim during the pass to concentrate the impacts.
  24. SAAM

    Use
    Air-to-air
    More fields (1)· SAAM
    What it does
    A long-range air-to-air missile with semi-active guidance. Keep the enemy inside the targeting sight after firing until the missile hits.
  25. SASM

    Use
    Air-to-air
    More fields (1)· SASM
    What it does
    An air-to-air missile that can detonate without a direct hit. The blast helps catch aircraft that evade sharply.
  26. SFFS

    Use
    Surface targets
    More fields (1)· SFFS
    What it does
    An unguided bomb that releases smaller charges as it falls. Release altitude changes their spread and the area they cover.
  27. SOD

    Use
    Surface targets
    More fields (1)· SOD
    What it does
    A guided glide bomb with long reach. Releases smaller charges along its flight path as it passes over the target.
  28. TLS

    Use
    Air and surface
    More fields (1)· TLS
    What it does
    A continuous laser for air and surface targets. Keep the beam aligned with the enemy to make the attack count.
  29. UAVT

    Use
    Air and surface
    More fields (1)· UAVT
    What it does
    A laser-equipped drone that can track up to four air or surface targets. Clouds reduce the effectiveness of its laser fire.
  30. UGB

    Use
    Surface targets
    More fields (1)· UGB
    What it does
    An unguided bomb for groups of surface units. The explosion covers an area, but an accurate drop requires a closer approach.
  31. UGBL

    Use
    Surface targets
    More fields (1)· UGBL
    What it does
    A heavier UGB with a stronger, wider explosion. The trade-off is slower reloading and fewer bombs carried.
  32. XSDB

    Use
    Surface targets
    More fields (1)· XSDB
    What it does
    Guided bombs that engage up to four targets at once. Combine accurate surface strikes with a generous ammunition capacity.
WeaponUseWhat it does
2AAMAir-to-airMissiles that track up to two aircraft at once. Split a salvo between enemies instead of engaging them one by one.
4AAMAir-to-airEngages up to four airborne targets in one salvo. A versatile choice when several aircraft share the sky.
4AGMSurface targetsMissiles for up to four surface targets. Useful against scattered units, though obstacles can obstruct the attack.
6AAMAir-to-airTargets up to six aircraft simultaneously. Covers large groups, but struggles to follow highly agile opponents.
6AGMSurface targetsLocks onto up to six surface targets. Its multiple guided strikes suit widely separated units better than a single bomb.
8AGMSurface targetsEngages up to eight surface targets. With fewer targets available, several missiles can be assigned to the same enemy.
ECMElectronic warfareTemporarily disrupts enemy target locks within its operating area. Reduces the opposition’s ability to set up an attack.
EMLBAir and surfaceAn electromagnetic launcher that fires bursts of very fast projectiles. Shots are unguided, so lining up the target is essential.
ESMElectronic warfareElectronic support that temporarily improves missile and targeting performance for you and allies inside its operating area.
GPBSurface targetsA guided bomb that penetrates armour before exploding. Homes onto the selected target and concentrates its strike there.
HCAAAir-to-airAn air-to-air missile with quick reloads and a large ammunition supply. Alternate it with standard missiles to keep attacks coming.
HPAAAir-to-airA hard-hitting air-to-air missile. Weaker tracking and slower reloads make a well-aligned shot more important than firing repeatedly.
HVAAAir-to-airA very fast air-to-air missile with long reach. Gives an opponent little time to react, especially if they delay their evasive turn.
IEWSElectronic warfareCombines ECM and ESM: disrupts enemy locks while improving missile and targeting performance for allies within its operating area.
LAAMAir-to-airAn air-to-air missile built for very long engagements. Start attacking from afar; its guidance performs poorly at close quarters.
LACMSurface targetsA long-reaching cruise missile for surface targets with a powerful explosion. Leave enough distance between your aircraft and the blast.
LAGMSurface targetsA long-range missile for clustered ground units. Strike from a distance to avoid flying into their anti-aircraft defences.
LASMAnti-shipA long-range missile tailored to ships. It can attack land targets too, but naval strikes are its main strength.
MGPAir and surfaceExtra gun pods that supplement the aircraft’s own gun. Provide sustained fire against nearby aircraft and surface targets.
MPBMAir and surfaceA missile that disperses explosive charges near its target. Its broad blast covers groups of airborne or surface enemies.
MSLAir and surfaceThe aircraft’s standard missile. Engages both air and surface targets alongside the selected special weapons.
QAAMAir-to-airAn air-to-air missile with a wide targeting angle and strong tracking. Helps engage aircraft beyond a narrow nose-on firing position.
RKTSurface targetsUnguided rockets for surface attacks. They fire straight ahead, so adjust your aim during the pass to concentrate the impacts.
SAAMAir-to-airA long-range air-to-air missile with semi-active guidance. Keep the enemy inside the targeting sight after firing until the missile hits.
SASMAir-to-airAn air-to-air missile that can detonate without a direct hit. The blast helps catch aircraft that evade sharply.
SFFSSurface targetsAn unguided bomb that releases smaller charges as it falls. Release altitude changes their spread and the area they cover.
SODSurface targetsA guided glide bomb with long reach. Releases smaller charges along its flight path as it passes over the target.
TLSAir and surfaceA continuous laser for air and surface targets. Keep the beam aligned with the enemy to make the attack count.
UAVTAir and surfaceA laser-equipped drone that can track up to four air or surface targets. Clouds reduce the effectiveness of its laser fire.
UGBSurface targetsAn unguided bomb for groups of surface units. The explosion covers an area, but an accurate drop requires a closer approach.
UGBLSurface targetsA heavier UGB with a stronger, wider explosion. The trade-off is slower reloading and fewer bombs carried.
XSDBSurface targetsGuided bombs that engage up to four targets at once. Combine accurate surface strikes with a generous ammunition capacity.

LIMO / GAMES

ACE COMBAT 8: WINGS OF THEVE

An independent guide, unaffiliated with Bandai Namco Entertainment.

ACE COMBAT 8: WINGS OF THEVE™ © Bandai Namco Entertainment Inc.