Planets and hazards
Heat, ice, acid and dust change how you drive. Check each planet’s environment and hazards before choosing equipment; open its page to prepare for the race.
Ando Prime
Ice and freezing temperatures.
Frozen can reduce vehicle control. Include defrosting areas in your line and distinguish freezing from the beneficial Cooled status.
Crait
Open salt flats and red mineral dust; visited in Acts II and III.
Dust can impair vision and cause Choked. Avoid blindly following a plume and find a clear line before boosting.
Derven Acos
A constructed course combining conditions from the other planets on the tour.
Final events combine changing conditions, contact and qualifying pressure. Check each phase’s objective and save resources for the decisive duel.
Jakku
Desert sands and huge wrecks.
Desert heat leaves less Ramjet headroom. Seek shade among Imperial wrecks and preserve control through narrowing corridors.
Lantaana
Dense greenery, rivers and caves.
Water helps cooling while lava and hot areas raise thermal risk. Choose a route with the boost available on exit in mind.
Sentinel I
Rocky, volcanic terrain crossed by acid rivers.
Acid and corrosive effects punish leaving the racing line. Improve Resilience and prepare protection or cleansing before contaminated sections.
Tatooine
Harsh desert landscape.
Brake early for narrow sections. Podracer speed leaves less correction time than a speeder.
