THREATS
What hunts you
Water monster
Angler
Night-only water boss with 10000 health; tail strikes deal 20 and it stays underwater 35 s after attacking.
- Health
- 10,000
- Damage
- 20
- Detection radius
- 3,500
- Attack distance
- 1,200
- Chase speed
- 500
- Patrol speed
- 150
- Movement speed when attacking
- 900
- Underwater after attack
- 35 s
- Night only
- Yes
Beaver
Water boss with 10000 health; tail strikes deal 5 from 1500 away and it stays underwater 10 s after attacking.
- Health
- 10,000
- Damage
- 5
- Detection radius
- 3,500
- Attack distance
- 1,500
- Chase speed
- 500
- Patrol speed
- 150
- Movement speed when attacking
- 900
- Underwater after attack
- 10 s
- Night only
- No
Liligator
Water monster with 225 health; tail strikes deal 7 and it stays underwater 6 s after attacking. Active day and night.
- Health
- 225
- Damage
- 7
- Detection radius
- 3,500
- Attack distance
- 1,200
- Chase speed
- 500
- Patrol speed
- 150
- Movement speed when attacking
- 900
- Underwater after attack
- 6 s
- Night only
- No
Liligator (night)
Night-only variant of the liligator: same stats (225 health, tail strike 7).
- Health
- 225
- Damage
- 7
- Detection radius
- 3,500
- Attack distance
- 1,200
- Chase speed
- 500
- Patrol speed
- 150
- Movement speed when attacking
- 900
- Underwater after attack
- 6 s
- Night only
- Yes
Underwater boss
Underwater predator that hunts divers: bite 25, patrol speed 600, attack speed 800, detection radius 2000.
- Damage
- 25
- Detection radius
- 2,000
- Patrol speed
- 600
- Movement speed when attacking
- 800
Boat hazard
Barnacles
Barnacles foul the hull (up to 245). At 50–75% fouling the boat loses 200 top speed; at 75–100% it loses 350. Each has 50 health.
- Health
- 50
- Interval / cooldown
- 10 s
- Maximum active at once
- 245
Deck tentacle
A tentacle that can grab the deck: chance 0.1 per check, 400 s cooldown, 5 damage per second.
- Damage per second
- 5
- Chance per eligible check (0–1)
- 0.1
- Interval / cooldown
- 400 s
Night tentacles
Tentacles that rise between 00:00 and 06:00: up to 6 at once, one every 25 s, each strike deals 15.
- Damage
- 15
- Detection radius
- 2,200
- Night only
- Yes
- Active from (game hour)
- 0 h
- Active until (game hour)
- 6 h
- Interval / cooldown
- 25 s
- Maximum active at once
- 6
Whirlpool
Whirlpools pull the boat within a 2000 radius (outer ring 1500, inner 800), accelerating it up to 700.
- Detection radius
- 2,000
Land enemy
Ghoul
Land enemy with 100 health that hits for 10 at 150 range (1 s cooldown) and forgets the player after 10 s.
- Health
- 100
- Damage
- 10
- Attack distance
- 150
- Chase speed
- 320
- Patrol speed
- 200
- Interval / cooldown
- 1 s
